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Arcade Reviews - R



Radar Scope

Also known as: N/A

Developer: Nintendo

Played on: Arcade - Screenshot from: Arcade
My Score  Avg. Score 
8.0 6.7
Release Dates
November 1980
1980
Not released


I find it kind of weird that Radar Scope doesn't get more love from fans since it was made by Nintendo. That's not to say that everything Nintendo makes is gold, but the brand name does definitely seem to skew folks towards thinking a game is great sometimes when it's not quite at that level. Instead, opinion seems to skew a bit more towards people thinking that this isn't quite as good as I, personally, happen to think it is. Basically, Radar Scope is Nintendo's attempt at joining the fad of creating Space Invader-style shooting games for the arcade. However, instead of a straight shot of the action, you've got a slightly isometric view, giving the game a neat, unique look when compared to other shooters of the time. The gameplay itself feels like a mix between Space Invaders and Galaxian with enemies making their way to the bottom of the screen in formation, with some enemies deciding to break formation and dive down towards you. The unique part of this game, though, aside from the visual style, is that at the bottom of the screen, you'll see a health meter. That meter isn't for you, but rather for the "Sonic Spaceport" that you are protecting behind the ship…but you're controlling things on the arcade cabinet, behind the ship…so maybe it is "your" health bar after all. I'm going to start calling myself the Sonic Spaceport and see if it catches on. Anyway, You can't simply avoid the dive-bombing ships, you need to shoot them down. If you fail to and they crash into the Sonic Spaceport, it loses energy. Even if you're skilled enough to survive and not get shot down, if the energy completely depletes for the spaceport behind you, it's game over. It's a solid game, but unfortunately, it was a commercial failure for Nintendo…in fact, out of the 3000 cabinets sent to the U.S., only 1000 were sold. The remaining 2000 were later converted into Donkey Kong cabinets. Still, Radar Scope's unique visuals and need to protect a spaceport, instead of just yourself, help it stand out a bit among the sea of Space Invader-inspired games released in the late 70's. It's a solid shooter that's fun to play, but just isn't quite as good as other, similar games released around the same time, like Galaxian and Phoenix.

Review added: 02/23/2026



Rally-X

Also known as: N/A

Developer: Namco

Played on: Arcade - Screenshot from: Arcade
My Score  Avg. Score 
8.5 7.8
Release Dates
January 1981
October 1980
Not released


Rally-X was designed to be a spiritual successor to Sega's Head-On, a game where you navigated a basic-looking maze while trying your best to avoid a head-on crash with the other vehicle navigating the same maze. Not only does Rally-X surpass Head-On in just about every way imaginable, but it introduces so many new aspects to the gameplay that it almost feels silly comparing Head-On to Rally-X. Basically, unlike in Head-On, where you've got screen-sized maze and a single car navigating that maze with you, in Rally-X, the maze is so large that you can only see some of it in the screen at a time. Likewise, you don't just have a single vehicle driving around that maze with you attempting to cause a crash, but several suicidal vehicles trying their best to crumple your cars up into an awful heap of metal. Rally-X also introduced an ability to use a smoke screen to defend yourself against these other cars, too…having the means to defend yourself, even if with limited use, felt like a big deal compared to Head-On where your only defense was to avoid the opponent. The goal of picking up dots or lines is replaced with picking up flags, which are placed throughout the maze. To help the player know which direction to go in the giant maze, a crude map is displayed on the right side of the screen, showing the player were the remaining flags are in relation to where the player is. The end result is a very, very well-made game. It was so well made, in fact, that when it was on display at the 1980 Amusement & Music Operators Association trade show, most of the press felt like it was superior to any other game presented, including Pac-Man. Unfortunately, despite this game's quality, it never really managed to live up to other Namco games of the time like Pac-Man and Galaxian. It had moderate success in Japanese arcades, but it never seemed to get much footing here in North American arcades. Still, though, despite it not getting the love that Pac-Man and Galaxian got, Rally-X is still a very solid title and one of the best games of its time, back in 1980.

Review added: 11/17/2025



Rampage

Also known as: N/A

Developer: Bally Midway

Played on: Arcade - Screenshot from: Arcade
My Score  Avg. Score 
7.0 6.7
Release Dates
August 4, 1986
Not released
Not released


I like giant monster movies like Godzilla, where a giant monster terrorizes a city and topples buildings over. With Rampage, Bally Midway aimed to bring that experience to people in the arcades. Allowing you take control of one of three giant monsters, and potentially team up with two friends, to demolish all buildings and vehicles that get in your way, many argue that Bally Midway accomplished their goal. While Rampage can be mildly fun for a while, especially with friends, once the novelty of destroying various cities wears off, you start to notice the flaws. When playing solo, in particular, the repetition kicks in a long time before you even get near the goal of destroying New York City. But, in short bursts, Rampage can still be fun if you’ve got some pals to cause some chaos with. It still remains a game that many fondly remember as well, but a little more variety in the gameplay could have gone a long way with Rampage.

Review added: 11/01/2019



Robotron: 2084

Also known as: N/A

Developer: Vid Kidz

Played on: Arcade - Screenshot from: Arcade
My Score  Avg. Score 
9.0 8.9
Release Dates
1982
Not released
Not released


I've always loved Robotron: 2084. About 20 years ago, in Seattle, I remember going to Gameworks for the first part of my friend's bachelor party. I broke away from the group and spent a good chuck of the night over in the classics corner, breaking into the top 10 high scores on Donkey Kong and the top 3 on this game. I remember being told that they went back a few months later and that my score was still standing tall. Robotron: 2084 has a special place in my heart for that reason, but it's also an absolutely fantastic game. While twin-stick shooters are pretty common these days, Robotron: 2084 is what put the genre on the map. Each stage is more and more heavily populated by enemy robots, to the point where it can almost look overwhelming at times. The game isn't simply about shooting everything that moves, though. Sprinkled in with the robots are men and women who you want to try to save, by walking into them, for bonus points. If you fail to save them, you have to live yourself after hearing the screams they let out with their final breaths. Games like Geometry Wars took this formula and tweaked it to improve on it and make it more visually-pleasing, but Robotron: 2084 was still absolutely fantastic for its time and still holds its own as one of the best twin-stick shooters of all-time.

Review added: 12/27/2022



Rollergames

Also known as: N/A

Developer: Konami

Played on: Arcade - Screenshot from: Arcade
My Score  Avg. Score 
8.5 8.4
Release Dates
1991
1991
Not released


Rollergames is one of my favorite, and lesser-known arcade games. Based off of the popular roller derby show from the 80’s with the same name, Rollergames in the arcade is not like Rollergames on the NES. The NES Rollergames is a brawler like Double Dragon or Battletoads. The Arcade version of Rollergames is an actual roller derby game – as far as I’m aware, the only roller derby game ever made. Konami did a fantastic job of bringing the sport to an interactive digital form, too. While the rules aren’t 100% what real roller derby rules are, it works well here. Basically, you start each quarter by going up a wall, then off a ramp. If you can make it high enough on the wall, you get extra points. If you land far enough away from the ramp, you get more extra points. After landing from the ramp jump, the remainder of the time in the quarter is spent brawling with the others on the roller derby track, with points awarded for each member of the opposing team that you knock out. If the round ends in a tie, then the skaters duke it out in an admittedly poor 1-on-1 fighting game. Overall, though, this is a very enjoyable game…made even more enjoyable by the fact that there isn’t another game of this kind out there. If you like roller derby and always wanted to play it in video game form, Rollergames is a worthwhile game to track down.

Review added: 07/31/2020