Mad Alien
Also known as: Highway Chase (Japan)
Developer: Data East
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| 8.0 | 6.8 | ||||||
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Mad Alien, also known as Highway Chase in Japan, is a different take on the shooter formula that Galaxian introduced. Taking place on a highway, Mad Alien has you in a police car, shooting at alien invaders as you drive down the highway and into tunnels. For part of the game, there is a formation of alien vehicles at the top of the screen, like in most shooters of the time, and like in Galaxian, some of those vehicles will break formation and dive bomb you. The difference here is that while you can blow up some of these cars, you'll also find that you're shooting out their tires more often, which causes the vehicles to spin out of control and crash into walls, or if you're unlucky, they could crash into you. Eventually, the formation disappears and then you're just shooting at cars that "dive" from the top of the screen down to the bottom. While all of this is happening, you'll sometimes drive through tunnels. When you do, the road goes black and most enemies are not visible until they enter the range of your headlights or you blow up an enemy, which lights the screen up for a second to let you know about your surroundings. It's a solid game overall, though I do prefer the Japanese version, Highway Chase, to Mad Alien. The main reason is that Highway Chase has nothing to do with aliens. You're shooting cars instead**,** and those cars stand out very well on the screen, making them easier to shoot. Mad Alien's aliens somewhat blend in with the road (I imagine if someone is colorblind, they'd be near impossible to see), so it can be a bit more frustrating to play. Still, though, no matter which variation of the game you play, this is still a solid shooter and one well worth checking out if you're a fan of the genre.
Review added: 11/13/2025
Marine Boy
Also known as: N/A
Developer: Orca
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| 4.0 | 5.6 | ||||||
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If your company name is Orca, and you publish a game named "Marine Boy," but one of the first things that a player does is murder a killer whale, it might make you wonder if the developers of the game you published were trying to send a message to you. Just a thought. If the developers were trying to make a point, then the poor quality of this game may have also been part of that. Before I get to the gameplay, though, and I can be corrected…but I think that Marine Boy, the diver that you control, is high on the marijuana. If you look at the flyer for the arcade game, the fellow looks high, he's got a gut from constantly having the munchies, and the inside of the O in the word "BOY" sure does look like a pot leaf. You can click the link for Completionator below to see an image pulled from the flyer, or do a Google search to find the flyer, if you'd like to see this for yourself. Anyway, since Marine Boy is allegedly stoned out of his mind, he decided to act like an actual stone and hurls himself into the water. Why? Because high people love mermaids, I guess. And yes, mermaids are the end goal here. You want to dive to the bottom of each level and meet the mermaid imprisoned (or maybe just hiding from the baked diver) inside of a giant clam. To get to the mermaids, though, you need to make your way through a bunch of vicious aquatic life, as well as save all the mermaid children(?) floating around. How do you defend yourself against these rugged creatures? A "magic hand," of course. Yes, using a mechanical extension, with a boxing glove at the end of it, you punch your way through all of the aquatic enemies that you encounter. What's so magical about this weird weapon? Well, when enemies, like orcas, touch it, they immediately turn into a skeleton and float towards the surface…that's pretty magical for an otherwise unimpressive weapon to do that, isn't it? Aside from murdering potential endangered species during your plummet, you also need to keep an eye on your oxygen so you don't drown, which essentially acts like a stage timer. You'll also want to watch out for an octopus if it appears on screen: if it uses its arms to give you four hugs at once, it will also pull you back up towards the surface, costing you precious time. When you reach the mermaid at the bottom of the stage, and the shell is fully open, you'll get a little melody to play, then you'll rinse and repeat with a higher difficulty and a deeper dive. Marine Boy just simply isn't very fun…the controls feel odd and stiff, the music gets annoying quite fast, and the gameplay gets very repetitive very quickly. Unless the idea of playing a game as a high scuba diver, wielding a comedy weapon, saving mermaids sounds fun to you, I'd avoid this game…and honestly, what I just described sounds more fun than this game is, so even if it sounds interesting, I'd probably still avoid Marine Boy.
Review added: 08/08/2026
Meadows Lanes
Also known as: N/A
Developer: Meadows Games
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| 6.0 | 5.8 | ||||||
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I think Meadows Lanes may be the first bowling video game…and it's extremely basic by today's standards. Back in 1977, however, it was probably quite neat. You can play solo or against a friend, and a full ten-frame game of bowling here doesn't take more than five minutes. It's also not exactly a difficult game: on my very first attempt at picking up a 6-7-10 split, I was successful. The three frames before and after that split were all strikes. It made me feel like quite the turkey….get it? Because three strikes in a row is a turkey?....That lack of laughter makes me feel like a real turkey now. Anyway, despite how easy the game is, it's still mildly fun. After one or two games of playing by yourself, you'll likely be bored, but with one or more friends around, you may be playing this a little longer. Later bowling games take everything found here and improve upon it…however, Meadows Lanes isn't bad for its time. In fact, there's something charming about its simplicity. Still, though, I can't help but feel like for most folks, it'd be much more fun to simply put on a pair of bowling shoes and roll a real ball down the lane. You may not knock as many pins down, but you'll likely have a more fulfilling experience.
Review added: 11/13/2025
Metal Slug
Also known as: N/A
Developer: Nazca
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| 8.5 | 8.6 | ||||||
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I love Metal Slug to no end. While many people point to Contra as their favorite run-and-gun style game, I always point to just about any game in the Metal Slug series. Between the gorgeous 2D sprites, the personality and humor that oozes out of every area and character in the game, the vehicles to hop into, and the level designs...it's just an absolutely tremendous game. It can be brutal to newcomers in the later levels, but it's also fun enough that many will keep at it so they can see the credits roll...and when you do stick with this game, you'll learn enemy patterns and when it's best to use weapons, grenades, or even the lethal knife melee attack. Just using your ammunition and/or grenades willy-nilly will likely result in you being stuck with a simple handgun to take on more difficult enemies, like the end-level bosses, when you need the extra firepower the most. This forces the player to get better during the rest of the stage, so that they can hold their own better against the bosses…or continue to shove quarters in to keep playing if you fail to get better…either one. Later games in the Metal Slug series tweak and improve upon the formula found in this original game, but this awesome first entry in the series was still a solid first effort and is still well worth playing through if you have an opportunity to do so today.
Review added: 07/16/2019
Metal Slug 2
Also known as: N/A
Developer: Nazca
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| 9.0 | 8.7 | ||||||
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Metal Slug 2 is, in my opinion, the best game in the Metal Slug series. While that’s my opinion, I have a feeling that I’m not alone in that opinion: this game was so popular that a re-mixed version of Metal Slug 2 was released under the name Metal Slug X…which is probably the best game in the Metal Slug series, in my opinion. What?! I can have two bests!! Anyway, Metal Slug 2 is my idea of run-and-gun heaven. You’ve got fun and challenging gameplay, beautiful graphics, loads of personality and bits of humor tossed in, branching pathways, a good assortment of weapons and rides/vehicles to obtain...it's really everything I'd want all in one neat little package. Plus, you can ride on a camel with guns mounted on its side to blow up everything in your path...if gun-equipped camels don’t automatically make a game great, then I don't know what does. Anyway, notable new additions to the Metal Slug formula with this game (aside from more weapons, enemy types, and vehicles to ride) include two new playable characters, with Marco and Tarma being joined by Eri and Fio, and you can select which one of them you'd like to play as when you start the game and/or continue. Also new are in-game characters that will help you as you advance, some providing help with combat, others dropping you random items to collect. The end result is, as I mentioned, what I think is the best game in the Metal Slug series, along with Metal Slug X, its upgraded sibling. If you want to play a great run-and-gun shooter, then Metal Slug 2 is an excellent choice. If you want a little more difficulty with your shooter, and an assortment of improvements, then maybe Metal Slug X would be your better option. Either way, you'll be playing a great game.
Review added: 05/29/2020
Metal Slug 3
Also known as: N/A
Developer: SNK
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| 8.5 | 8.5 | ||||||
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I consider Metal Slug 2 to be the best game in the Metal Slug series (or Metal Slug X, take your pick), but Metal Slug 3 is a very close second. It really stepped up to the plate in the variety department, pitting the player against yetis, zombies, giant crabs, and aliens as well as the standard enemy soldiers, making this the wackiest entry in the series at the time of its release. And I love me some wackiness in my video games. Most importantly, though, unlike some games that go with weirdness to hide flaws in the gameplay, no quality is sacrificed with this wackiness, and it actually results in a very nice variety in level designs. In fact, the final level just gets more and more over the top, right up to the very final battle. If you've played the previous Metal Slug games, then you know what to expect here, but there is a new aspect of the gameplay that encourages the player to come back and play through this game multiple times: branching paths. There are various points in the game where you can go one way or another…ultimately, you'll still wind up at the same boss at the end of the level, but the weaponry that you pick up may be different depending on the path you take, and the level layout may be vastly different from one path to the next…so the only way to see it all is to play through a few times to see what each area of the game contains. The game engine was also modified with Metal Slug 3, improving the performance of the game and making everything flow a bit smoother. The only aspect of this game that may turn some people off is the difficulty: it feels as if it was increased a bit from Metal Slug 2, so if you’re playing this in the arcade, expect to pop in a few extra quarters compared to the previous game in the series. Anyway, if you're into run-and-gun shooters, this game is easily one of the best there is…there's a reason that it was one of the most ported entries in the series.
Review added: 01/30/2022
Metal Slug 4
Also known as: N/A
Developer: Mega Enterprise
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| 7.5 | 7.8 | ||||||
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The first three Metal Slug games were really good…and while Metal Slug 4 isn't bad, it's kind of boring in comparison to the first three. Sure, it's always fun to see a screen full of enemy bodies sent flying in the air from explosions, and it was even mildly comical to see abominable snowmen that could turn you into a Frosty-type snowman with their breath…breath so potent that it locks on to you and follows you around like a homing missile…but there simply isn't enough new here to really make this feel like a must-play game. And maybe that's because this is the first game in the series to be developed by Mega Enterprise instead of Nazca. Or maybe it's because aside from a bonus scoring system being added and from Eri and Tarma being replaced with Nadia and Trevor as playable characters, there's not really anything new here. It's the same old Metal Slug…which is good and all, but if you'd been blowing stuff up on a regular basis since the first game came out in 1996, by 2002, you may have been wanting a little more innovation. And with Metal Slug 4 lacking the same charm as the original games, that doesn't really help, either. Fans of the series will likely play through and be glad that they did, just to see the credits roll, but when you've got better games earlier in the franchise, I can't see too many folks revisiting this too often if they've already beaten it once. Again, though, this isn't a bad game…it's just an average game…in a series where the previous games were good-to-great for their time.
Review added: 12/26/2022
Metal Slug X
Also known as: N/A
Developer: SNK
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| 9.0 | 8.7 | ||||||
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I often confuse people when I say that Metal Slug 2 is my favorite game in the Metal Slug franchise…and then later in the discussion, I'll say that Metal Slug X is my favorite in the franchise. To clear that confusion up, Metal Slug X is an upgraded version of Metal Slug 2, using the Metal Slug 3 engine to improve on slowdown issues that sometimes happened in the original game. That's not the only change/update, though. Metal Slug X has a lot of changes that provided something new to even the most seasoned Metal Slug 2 veterans. Some of the changes are aesthetic: a lot of the music has changed or been remixed, there's a new voice announcing everything, and most stages have the time of day changed…so stages that took place during the day in Metal Slug 2 may take place at night now, giving them a different look as a result. The gameplay also got a boost: aside from being a bit smoother due to the new game engine, the enemy count has been increased, new enemies have been added, some old enemies and bosses have been replaced or moved to different areas, several new weapon types are available to acquire, there are new vehicles to ride in, and now you can get obese by eating too much on every level, not just mission 4…and when obese, your firepower changes its appearance as well, and it can even provide extra damage…so it pays to stuff your face. Overall, Metal Slug X is just as excellent as Metal Slug 2 was, and with all of the improvements, it's technically an even better game. The only real downside to Metal Slug X, for some, would be that the difficulty was also increased with the changes. If you're a Metal Slug 2 veteran looking for a challenge, that's great news. If you struggle with the run-and-gun chaos, then an increased difficulty may not be your cup of tea. Anyway, because of its improvements and enhancements, Metal Slug X may be the best overall game in the series…my preferences flip-flop between this and Metal Slug 2, but honestly, you can't really go wrong with either one.
Review added: 11/15/2025
Mine Sweeper
Also known as: N/A
Developer: Amutech
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| 6.0 | 5.4 | ||||||
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Mine Sweeper's arcade flyer had a little bit of a high opinion of itself, claiming that "players get the feeling that they are actually navigating their ships through water." I honestly don't believe that, at any point during my time playing Mine Sweeper, I thought to myself, "So, this is what it's like to navigate a ship through water." Anyway, Mine Sweeper is very, very similar to Atari's Dominos, except instead of leaving a trail of dominos behind, in Mine Sweeper, you're leaving a trail of mines behind. Like Dominos, your goal is to try to navigate around so that your trail is able to trap your opponent, eventually causing them to sail right into some mines and blow themselves up to smithereens…minus the explosion animation, of course. Since this just feels like a clone of Dominos, it's not necessarily a bad game, but if you've already played Atari's version, there's not really much of a reason to want to play this game. The only real positive here, when compared to Dominos, is that you don't have to sit and wait for every single mine to explode after someone wins, like you have to wait with dominos toppling over in Dominos. However, Dominos has the major edge for single players in that you can battle a computer opponent, whereas Mine Sweeper is exclusively player against player. Still, if you can't get enough of these player vs. player snake games**,** Mine Sweeper will likely entertain you. If playing one is good enough for you, then I don't think I'd recommend Mine Sweeper as the one.
Review added: 02/25/2026
Missile Command
Also known as: Missile Defend (Bootleg)
Developer: Atari
Missile Command was a pretty neat game, in a visual sense, when it first hit arcades in 1990….and those visuals just get more fun to look at the further you get into the game. It's almost like a digital firework show, in a way. Anyway, the concept of Missile Command is that you control three bases at the bottom of the screen that can fire missiles up towards the top of the screen. The bases can adjust their aim via a trackball, and each base has its own button for you to press to fire. Instead of firing up in a generic fashion, moving the trackball will move a cursor on the screen. When you fire a missile, and it arrives at the location that your cursor was when the button was pressed, your missile explodes, which almost acts as a temporary shield, causing any enemy fire that touches the explosion to be destroyed. If the enemy fire breaks through your return fire and hits one of your bases, it will destroy that base and leave you handicapped for the remainder of the level. Another handicap, which isn't really obvious until the later levels, is that each base only has ten missiles to fire, so if you just blindly fire the missiles in hopes of creating a giant blanket to destroy incoming fire, you may find yourself defenseless in the later part of the stage. The goal is to see where the enemy missiles are clumped together and try to destroy as many enemy missiles with a single shot as possible. This will ensure that you've always got some firepower, while also giving you bonus points at the end of the level for any missiles that you have remaining. Once all of the cities (the little blue mountain-looking things between your bases) are destroyed, regardless of whether your bases are still intact or not, it's game over. So while losing one of your bases can reduce your firepower, if you have to make a quick decision and can only save a city or one of your bases, saving the city will keep your game going longer. As you destroy more missiles and advance on in the game, the incoming missiles become more and more frequent and the gameplay becomes more and more chaotic as you try your best to shield everything below from the missiles coming down on them. Missile Command is good, chaotic fun that will likely keep you coming back for more. It's a simple concept that takes time to master, and it's an experience that will likely have you popping in more quarters so that you can pop more of those missiles out of the pixelated sky.
Review added: 01/30/2026
Missile Defend
This game is listed on this website under a different name. To access the review, please click here.
Monster Bash
Also known as: N/A
Developer: Sega
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| 7.5 | 7.3 | ||||||
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I've got a soft spot for this obscure game from Sega. In Monster Bash, you control "Little Red," named as such because he's a red-headed boy. The wonderful lady that I call my Asian mom seemingly insists that ginger cures anything, and this ginger young'un certainly helped cure my boredom. In Monster Bash, you guide Little Red through three stages. The first stage is Dracula's house, where Little Red's goal is to light the candles in each room, touch the magic sword that appears, then use the magic from the sword to kill Dracula…which is kind of rude, honestly. According to the arcade flyer, Dracula is celebrating his 551st birthday today, and that red-headed little punk breaks into his house, sets stuff on fire, and tries to kill the birthday boy. Rude. Anyway, once you have the power of the magic sword, you have the ability to fire one "SuperZap" shot, which you need to make count. If you miss, then you'll need to light all of the candles and access the sword again to obtain the power to take down that vampire again. After defeating Dracula, you're on to Frankenstein's Castle, where the goal is, once again, to light candles to get the magic sword to appear, then use that power to take Frankenstein's monster down. In this level, there are also Wolfmen roaming around, which you need to be careful with. They can duck your attacks and counter with attacks of their own. There are also "secret passageways" in this level in the form of warp zones. When the doors to these passageways flash, you can use them to travel from one area of the screen to another. Once ol' bolthead has bitten the dust, then it's on to the final screen, and the most challenging of them all: Chameleon Man's Graveyard. In this level, there is only a single candle to light…but it's guarded by a horde of spiders. Chameleon Man is defeated the same way as the previous monsters**; however,** Chameleon Man has the ability to hit you from a distance with his tongue, and he also has the ability to change his appearance to match the background, like a normal chameleon, making him invisible. There are "color change" spots in this level that you can have Little Red activate to change the color of the level, thus making Chameleon Man visible again, since he will still be the previous background's color. After completing all three levels, the game loops back again with a greater challenge. Monster Bash isn't perfect by any means, but it feels unique, and I've always got a soft spot for horror-themed games - especially early ones. If the idea of roaming around a level to build up to an opportunity to eliminate an otherwise invincible enemy stalking you sounds fun, then give Monster Bash a shot. It may not be considered a Sega classic, but I still liked it quite a bit.
Review added: 08/10/2026
Moon Cresta
Also known as: Star Crest (Bootleg)
Developer: Jorudan
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| 8.0 | 7.4 | ||||||
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Like many arcade games of the time, Moon Cresta was a take on the popular Space Invaders formula. Unlike most of those games, which often felt like clones with no real innovation, Moon Cresta has some nice, unique ideas here. First, when you begin, your ship splits into three mini ships. As you clear waves of enemies, you'll be given an opportunity to dock your ship with another piece of the ship, which makes your ship a bigger target, but it also provides new firepower in the form of extra lasers to shoot at the enemies. If you can survive more waves to attach the last piece of the ship, you'll find yourself with a total of five lasers shooting out at the enemy…but again, at the price of now having an even larger target for the enemy to shoot at. The enemies are also much more difficult to hit than in Space Invaders, but in a good way. While Space Invaders was fine for its time, Moon Cresta offered more of a challenge for folks that were tired of shooting at aliens that only moved back and forth and all acted the same, regardless of appearance. In Moon Cresta, the enemies don't just move differently, but each enemy type behaves differently from the others. Some fire at your ship, while others dive-bomb your ship like a kamikaze pilot. Space Invaders could feel stale after a while, but the variety in how enemies attack in Moon Cresta helps liven up this style of gameplay. Overall, I feel like games like Phoenix or Galaxian were a bit better than Moon Cresta was in terms of improving upon the Space Invaders formula, but I may put Moon Cresta in a solid third place. The unique "docking" mechanic adds some strategy to the game, while also giving you a neat feeling of becoming an unstoppable space juggernaut…until you get hit by enemy fire and brought back to reality, of course. If you enjoy the concept of Space Invaders but want something a little deeper and a little more obscure, then Moon Cresta may be right up your alley.
Review added: 01/29/2026
Mortal Kombat
Also known as: N/A
Developer: Midway
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| 6.5 | 6.8 | ||||||
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Mortal Kombat was a fighting game created to capitalize on the wild success of Street Fighter II, which saw a slew of developers try their hand at hand-to-hand combat….and I have to hand it to Mortal Kombat since it was the hand in that sea of hands that got raised almost as high as Capcom's fighter. Okay, I'm done with the hands now. Anyway, despite Mortal Kombat gaining tremendous popularity, it's also not exactly the greatest game in the world. Released with graphics that were digitized versions of real actors and over-the-top violence in the form of Fatalities, it quickly got a lot of attention. One thing you'll notice when you play today, away from all of the hype behind it, is that unlike Street Fighter II, Mortal Kombat isn't exactly a smooth game that you can immediately pick up and play. In fact, it feels very robotic and awkward. But, when something (or someone) is popular, sometimes flaws aren't immediately visible, and Mortal Kombat, flaws and all, was a huge hit both at the arcades and in the home console market. That's not to say that there's nothing good here: the Fatalities, while controversial, were a neat way to put an exclamation point at the end of a fight, and it resulted in people learning button combinations not just for performing moves in battle, but also afterward. The concept of juggling opponents also originated with Mortal Kombat, which is something it could be praised or shunned for, depending on how you feel about knocking an opponent into the air and following up with a combo on your defenseless foe until they hit the ground. Still, though, while Mortal Kombat looked great and had some nice ideas, the actual fighting wasn't the best, and it hasn't aged too well, either. For its time, Mortal Kombat was a passable game, though its hype would have made you think that it was the greatest game ever made.
Review added: 11/15/2025
Mouse Trap
Also known as: N/A
Developer: Exidy
Mouse Trap is one of the more popular games to be inspired by Pac-Man. In this game, you're a mouse (or the decapitated head of one, at least) and you roam around a maze, eating cheese pieces. Six cats roam the maze, hoping to eat the bodyless mouse. To help your survival odds, you can pick up the red bones in the corners of the maze, which you can use to transform into the head of a decapitated dog, which allows you to eat the cats, like the ghosts in Pac-Man, to give yourself some temporary relief…well, until the cats return, anyway, since they'll now be moving at faster speeds than before. Unlike Pac-Man, though, the bones do not instantly activate the dog when you get them. Instead, you collect them and can use the bones to turn into the dog whenever you want to. There is one catch, however: you're not totally invincible when you're the dog. Aside from those six felines frolicking through the maze, you'll see a hawk fly through the maze from time to time…that hawk means instant death if it touches you: it doesn't matter if you're a mouse or a dog, the hawk always wins. The only real way to avoid the hawk, if it's headed for you, and another way to avoid the cats when controlling the mouse, is to go to the box in the center of the maze that says "IN." By entering this box, you will be randomly teleported to one of the four corners of the maze. The biggest thing that makes Mouse Trap stand out, though, is how you manipulate the maze. You'll see red, yellow, and blue doors in the maze. The player is able to manipulate all of these doors at will, and often has to decide if they're going to open or close them with some quick reflexes. I feel like that addition both makes it stand out and makes it a bit intimidating for more casual players who may not want to think or react too much beyond simply navigating a maze, picking up cheese, and avoiding cats. Still, though, Mouse Trap was a solid enough of a game that it's one of the better-remembered Pac-Man clones of the time, popular enough that it saw several ports to bring the arcade fun home.
Review added: 04/08/2026
Mr. Do!
Also known as: Mr. Lo! (Bootleg)
Developer: Universal
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| 9.0 | 8.2 | ||||||
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Mr. Do! was Universal's attempt at the "digging" style of game that became popular after Namco released Dig Dug. The concept here is that you are in an underground maze, but you're not limited to that maze. You can dig your way through the walls to get to where you want to go. You have one of two goals in each level to advance on to the next level: you can eliminate all of the enemies on the screen or you can collect all of the cherries on the screen. Most enemies in Mr. Do! can be defeated by outwitting them, primarily by luring them under an apple, then letting the apple crush them to death. This works for both the primary enemies (which can only walk around in the maze or any paths that you've dug) and the enemies that are able to dig: line yourself up by an apple when a digging enemy comes for you, and they may wind up crushing themselves, saving you the effort. If all enemies have appeared on the screen, a food item will appear on the screen. If you collect this, then the Alphamonster and his henchmen appear on the screen to hunt you down. These enemies require more skill and strategy to eliminate, mostly because they eat apples. It's still possible to crush them if you're sly enough, but normal methods typically don't work against them. At this point, unless you're determined to wipe the Alphamonster and his crew out, it may be best to focus on collecting the cherries in the level and advancing on before they snack on you instead of the apples. There are two other ways to complete a level, though they're less common ways. First is to spell out the letters "EXTRA." Every time that your score reaches a multiple of 5000 points, the EXTRA display at the top of the screen will cycle through the letters. When it stops, the highlighted letter will spawn an Alphamonster. If you can defeat that monster, then you get that letter. If you manage to get all five letters, the level ends and you're awarded an extra life. The rarest way to end a level, though, is to drop an apple. If a diamond appears and you are able to nab it, you'll get a bonus credit (like popping in an extra quarter) and automatically advance to the next level. Like other Universal games based off of popular licenses, like Lady Bug, Mr. Do! is a very solid game and different enough to help make it stand out when compared to the game that it was inspired by. Mr. Do! was a success both in arcades and later at home, when the game got converted for computers and consoles. If you enjoy Dig Dug, then I highly recommend Mr. Do! Who knows, you may even prefer this one over Namco's digging game.
Review added: 08/10/2026
Mr. Lo!
This game is listed on this website under a different name. To access the review, please click here.
Ms. Pac-Man
Also known as: Pac-Gal (Bootleg)
Developer: Midway
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| 10 | 9.6 | ||||||
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Pac-Man was, and still is, a great game...but Ms. Pac-Man added to the already great Pac-Man formula and pretty much tweaked it to perfection. The best part is that while in Pac-Man the AI was predictable, the AI in Ms. Pac-Man is more random, meaning that once you think you've got their pattern down, the ghosts could surprise you. You can’t just go through the motions; you have to think on your feet and improvise your path from time to time, keeping you on your toes. For example, imagine that you were caught memorizing Pac-Man ghost patterns like some folks memorize cards at casinos. At a casino, you'll have a bouncer toss you out of the casino and they may knock a tooth or two out of your mouth, depending on how much money you had taken in before they caught on. In video games, they just tweak the code and now you're not sitting at the Pac-Man table with a lady on each shoulder and enough chips to fill a bathtub, you're sitting on the street corner in your underwear because you had to sell off your clothes to pay off your gambling debts, you bum…but Ms. Pac-Man makes sure that you're penniless, without clothes, and on the street in a FUN way. Another improvement that won't leave you penniless is that unlike Pac-Man, Ms. Pac-Man isn’t just the same maze over and over; there’s slightly more variety with four different maze designs. These maze designs, along with the unpredictable ghost patterns, help keep this game feeling fresh and fun much longer than the original Pac-Man did. It's worth noting, however, that Ms. Pac-Man was never a planned game. It was actually a hack of the original Pac-Man named "Crazy Otto." Once Midway, the American distributor of Pac-Man, saw Crazy Otto, they were impressed enough that they bought the game and transformed Otto from his "Pac-Man with legs" appearance to the "Pac-Man with lipstick and a ribbon on his head" look that we've all come to know and love. In my opinion, it very well could be the best arcade game ever made...and it's a major contender for best game ever made, period. Nearly 40 years later, it’s still just as fun to play today as it was back when it was released. Pac-Man may be the most remembered, but Ms. Pac-Man is unforgettable. Yup, I’ll end it with that cheesy line.
Review added: 07/17/2019
Munchyman
This game is listed on this website under a different name. To access the review, please click here.