Hamburger
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The Hand
Also known as: Got-Ya
Developer: T.I.C.
| My Score | Avg. Score | ||||||
| 4.5 | 5.1 | ||||||
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I tend to gravitate to weird games, and in 1981, one of the weirder, more unique maze games was released - The Hand, also known as Got-Ya. In this game, you navigate a maze, like in Pac-Man, but you control a walking hand. Navigating the maze are other walking hands. Both your hand and the other hands are all in one of three positions - blue and balled up in a fist, green with the fingers all out and palm exposed, or red and holding two fingers in the air. If those hands positions sound familiar, they should - they're the signs for rock, paper, and scissors. And that's the concept of this game - when the enemy hands come after you, you can defeat them by simply changing your hand position to whatever would defeat the enemy hand position. So, if they're wandering around with two fingers in the air, change into the fist and rock will beat scissors. If the enemy catches you with the wrong hand, though, then you lose a life. Later levels see the computer change their hands a little more frequently making you really stay on your toes and react to their actions. Instead of seeing an enemy in the rock formation, changing yourself to paper, then hunting that enemy down for half of the maze, if you change yourself too early, by the time you reach the enemy, they may have changed as well…sometimes right before you get to them, so even when you think that you've got everything under control, you can still feel a little nervous trying to remove the other hands, since they can remove you just as easily as you can remove them. Unfortunately, there's not really much more else to this game, which is why I docked the score a bit. The rock, paper, scissors novelty is fun for a minute or two, but you'll likely quickly find yourself bored since there's not really much else - just navigate the maze, pick up pellets, change your hand when needed, repeat. I wish that TIC had more ideas to implement here because I do find this to be an interesting concept. But, as it is, The Hand simply isn't very good.
Review added: 04/09/2026
Hangly Man
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Head-On
Also known as: N/A
Developer: Sega/Gremlin
| My Score | Avg. Score | ||||||
| 7.0 | 6.2 | ||||||
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A study would have to be done to confirm this, but I'd be willing to bet a decent sum of money that despite other game characters surpassing Namco's yellow mascot over time, including a certain Italian plumber, that Pac-Man is still the most recognizable character in video game history. A lady that I used to work with, who does not know anything about video games, knew what Pac-Man was....and she had fond memories of playing the arcade game on dates when she was younger. Heck, back in the day, even the ghosts (Blinky, Pinky, Inky, and Clyde) were household names. But anyway, Pac-Man is one of those very rare titles that if you have a young kid play it today, they're likely to understand why people loved it back when it was released. Pac-Man was designed so well that it seemingly doesn't age. That doesn’t happen often, mind you. When given games to play from the early days of video games, younger folks often wonder why anyone would enjoy it. Eating pellets and running away from ghosts is a universal enjoyment that all generations seem to enjoy. All that said, the AI followed set paths, making this game easy to beat if you've managed to memorize them...But that's honestly the only real flaw that I can think of. Ms. Pac-Man improves on the formula found here to about as perfect as one could get...But Mr. Pac-Man is still pretty dang great and has aged incredibly well over the near four decades since he originally was released.
Review added: 11/07/2025
Head-On 2
Also known as: N/A
Developer: Sega
| My Score | Avg. Score | ||||||
| 7.5 | 6.6 | ||||||
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With the success of Head-On, Sega wasted no time in releasing Head-On 2, which came out the very same year. While Head-On 2 is largely the same game as the original, it slightly expands the play area, making it looks a little more like a maze than the previous game. Instead of the five lanes surrounding the center of the screen, Head-On 2 reduces it to four lanes, then adds a "stand-alone" looping lane on each side of the screen. While it seems like a minor addition, it does actually help the gameplay feel much less repetitive and allows for the player to experiment and attempt new strategies as they try their best to prevent a head-on collision with the computer, who is still determined to sacrifice themselves to take you out. Head-On 2 still doesn't make this game style a must-play experience, but it does provide a mild improvement over the original. Within a year, Namco would release Rally X and blow the Head-On games away with a similar gameplay concept, but improved upon in just about every way. Still, though, as an early arcade game, Head-On 2 was still better than much of its competition at the time of its release.
Review added: 11/07/2025
Heiankyo Alien
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Highway Chase
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Hustle
Also known as: N/A
Developer: Gremlin Industries
| My Score | Avg. Score | ||||||
| 3.5 | 4.9 | ||||||
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The arcade flyer for Hustle states, "Introducing Hustle: Gremlin's great new video game that turns first-time players into steady payers in 90 seconds." I think the folks at Gremlin were "on the drugs," as the kids say. I feel like Hustle is more likely to turn first-time players into "vehement no way-ers"…because when asked if they'd like to play again, they'll likely say things like no way, no, nope, nay, not a chance, nah, don't think so, absolutely not…and maybe they'll get fancy and start saying non, nein, no, nee, nyet, lie, ani, nej tidak, nie, hayir, or la. Yes, Hustle is bad enough that it will make you want to learn multiple languages so that you feel like you're covered if anyone around the world ever asks you to play this game. Later in the flyer, they call this game the "single greatest single-player video game ever created!" That statement clearly shows that if drugs haven't altered their state of mind, concussions clearly have. Basically, in Hustle, you control a snake. Boxes randomly appear with numbers in them. The goal is to make your way to the boxes, which will give you that number in points, without running into walls (or your opponent if playing two-player). There are also mystery boxes which will add or subtract up to 900 points from your score, and you have no idea what you'll get until you crash into the box to find out. You're also on a 90-second time limit, which doesn't sound like a lot of time…but when playing single player, it feels like an eternity. Two player mode is slightly more fun since you're competing against another person and trying to avoid their snake while also trying to pick up points, but honestly, this game isn't very good either way. It's about as dull of a single-player game as you can find and the two-player game is a bit more fun, but still not exactly a game that most folks would want to shove more quarters in a machine for. I imagine most arcade visitors would be spending their time with similar, better games like Dominos or Checkmate, instead.
Review added: 02/25/2026