Mac Tonight
Also known as: N/A
Developer: RightarDev
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| 6.0 | 5.9 | ||||||
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Back when I was a wee, young lad, we had a local McDonalds called "Solid Gold McDonalds." The restaurant had a 60s theme to it, with a lot of memorabilia all over inside the building, and in the corner of the restaurant was a life-sized, animatronic Mac Tonight playing the piano. For reasons that nobody understood, McDonalds had the infinite wisdom to demolish that building and replace it with a standard, boring McDonalds that you could find anywhere. I mention all of that because I have fond memories of Mac Tonight, so when I found this game over on itch.io, it immediately caught my eye. The goal of this game is to explore in and around a McDonalds restaurant to find, collect, and eat all 10 happy meals hidden in there. The catch? You've got a murderous Mac Tonight wandering around…and if he catches you, he will kill you. Since the release in August, RightarDev has updated this game with new modes and different ways to play. It's not perfect, but all of the new additions have made this a passable game…I don't really have any major complaints. However, even with all of the new features, you'll still likely only be playing this for no more than an hour before you've probably seen and done everything.
Review added: 10/31/2024
Madballs in Babo: Invasion
Also known as: N/A
Developer: Playbrains
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| 7.5 | 7.5 | ||||||
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When I was a kid, I absolutely loved Madballs. I only had two (the mummy and the baseball) but I always enjoyed them enough where I wanted them all. About a decade or so ago, Madballs made a comeback with the toys returning to store shelves. Around that time, this game was released. I bought it simply because of the nostalgic factor of Madballs being a toy that I enjoyed, but I put off playing it because I was afraid that it wouldn’t be very good – a lot of licensed games aren’t. After finally sitting down and playing it, I can honestly say that Madballs in Babo: Invasion is not a bad game at all. It feels kind of like a combination of twin-stick shooter and Marble Madness – shooting at enemies while rolling around the levels. It’s not a contender for greatest game of all-time or anything, but it’s a solid choice if you’re looking for a decent game to pass the time every now and then. I know that I’ll be returning to it as time goes on.
Review added: 09/29/2021
Mari0
Also known as: N/A
Developer: stabyourself.net
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| 8.5 | 8.6 | ||||||
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If Mari0 was simply a Mario clone with the gun from Portal tossed in as a gimmick, I wouldn't have scored this quite as high as I did. The thing that makes Mari0 so good is the extra stuff. The fact that you can create your own levels and share them with others is neat in itself...And the levels are created with portal uses in mind, so you go from experimenting how portals work in original Super Mario Bros. levels to playing in levels specifically designed for that feature. That's not to say that the original Super Mario Bros. isn't fun with the portal gun - watching the Hammer Bros. kill themselves with their own hammers via portals or sending a Bullet Bill through a portal to kill a Goomba is good fun...But, Mari0 shines brightest with the user-created content. The best part? It's free. Head over to stabyourself.net to get yourself a copy.
Review added: 09/29/2019
Milk inside a bag of milk inside a bag of milk
Also known as: N/A
Developer: Nikita Kat Publishing
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| 6.0 | 6.7 | ||||||
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The title of this game is what caught my eye - if you've read some of my reviews, you've probably noticed that when something seems odd or strange, it's much more likely to get my attention. Then, I saw that this game was labeled as "horror" on top of it, and I was sold. Essentially, Milk inside a bag of milk inside a bag of milk is a visual novel that puts you in the role of an imaginary friend of a young girl with some psychological issues. The entire goal of the game is to motivate and coach the girl into getting to the store, purchasing a bag of milk, and getting back home. There's not a whole lot to it, but it's interesting for what it is, and since the game is short (roughly 15 minutes) it doesn't really need to have a lot of content - it just needs to be interesting while it lasts. I feel like Milk inside a bag of milk inside a bag of milk is able to do that. It's a nice glimpse into what mental illness can be like for some people, and a reminder to be kind to folks since you never know what kind of inner struggles they may have. There are some very minor horror elements here, though I wouldn’t really consider this game scary…unless you find mental illness to be frightening. Overall, Milk inside a bag of milk inside a bag of milk is a passable, short game. It normally sells for roughly $1.50, and I'd say it's worth that price…it's a unique, memorable experience, despite its short length.
Review added: 10/21/2025
Milk outside a bag of milk outside a bag of milk
Also known as: N/A
Developer: Nikita Kat Publishing
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| 7.0 | 7.3 | ||||||
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This is a direct sequel to Milk inside a bag of milk inside a bag of milk, continuing exactly where the end of the previous game leaves off. At the end of the last game, you successfully purchase milk and get back home. Your mother tells you to go to bed. This game picks up there, with the entire game revolving around getting to your room and trying to fall asleep. This is another visual novel, though Milk outside a bag of milk outside a bag of milk is roughly three times the length of the previous game, and many of the visuals are much nicer…complete with some well-drawn, anime-style cutscenes. The story is also presented in a way that's much easier for folks without a mental illness to gain a little understanding on what it's like to live with one. Also, this game does a better job of living up to its "horror" tag on Steam, with some creepier visuals and story elements. Overall, Nikita Kryukov did a great job of taking the good elements of their first game, then expanding on them and improving on them to present a short, solid visual novel that may help folks gain a little bit of a better understanding that you never know the inner struggles that others may have. In the two "milk" games, I feel like I've grown to care about the girl in this game and would love to see future games in the series so we can continue to see her strive for happiness.
Review added: 10/21/2025
Missing Children
Also known as: N/A
Developer: Chilla's Art
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| 6.0 | 6.4 | ||||||
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I'm close to saying that Missing Children is the first "miss" that I've played from Chilla's Art…but I still like it, so I won't. The reason for me being on the fence about it is that it seems to be buggy. I hit a bug that prevented me from advancing on the first playthrough…but not before I wandered all over trying to figure out what I was missing. Turns out I wasn't missing anything…a bug just prevented me from activating a conversation that was required to advance. Restarting the game, I had no issues getting past that part. I saw other people complaining about load screens freezing and other fun stuff, too. However, getting past the potential game-ending bugs, I did actually enjoy this game…it's basically just a game where you fetch items and bounce around from place to place while doing so, but it forces you to pay attention to your surroundings - if you see a dog, when you eventually come across dog food, you'll know where that goes. If a guy is having issues pulling weeds, you may remember finding a sickle while you wandered around. The puzzles are simple, but I never really found myself getting bored…well, aside from when I didn't realize that the game was buggy and I wasted half an hour roaming around with no purpose. Anyway, I consider Missing Children to be a passable game, even if it is a rather buggy experience.
Review added: 10/31/2024
Monika's Tic-tac-toe
Also known as: N/A
Developer: Mateusz Viste
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| 1.0 | 1.1 | ||||||
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Monika’s Tic-Tac-Toe is…well, it is a game that was made. That’s probably the nicest thing to say about it. Heck, even Monika doesn’t like it. A quote from her within the game, “Nobody won! It is pretty annoying…” When the lass that this game is named after and created for isn't even a fan of the game, then that may a bit of an issue. Who is Monika anyway? With a quote like that, it’s a lady with some sense, I say. Supposedly, Monika, the lady with a clear head on her shoulders, is the wife of the fellow that created this game. I believe that this was created to be a gift for her...but even the digitized version of her doesn't seem to be impressed. That single, insightful line that I quoted from her, seen in the screenshot, was the only redeeming quality from this abomination, unfortunately. It’s nice that the developer immortalized his wife in a video game…but it likely would have meant quite a bit more if it was actually good and/or had a bit more substance to it....but I suppose when it comes to gifts, it's the thought that counts.
Review added: 02/14/2020
Mortal Kombat X
Also known as: N/A
Developer: High Voltage Software
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| 8.0 | 8.1 | ||||||
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I like Mortal Kombat X quite a bit, but at the same time, I also feel a tad disappointed with it. The previous Mortal Kombat game had a nice, long, excellent story mode. This one, while not horrible, was very short in comparison and often feels more like a teaser for upcoming DLC characters than an actual story mode, with non-playable characters like Baraka and Tanya popping up...Which is nice and all, but as many argue, if they're already on the disc that I paid for, why don't I have access to them? Of course, if you pay for the DLC, you'll have your access, along with an assortment of characters from horror movies, if you're a fan of that film genre. If you nab the horror DLC, this game actually serves as a nice fighting game to pull out around Halloween, if you feel like pummeling folks into a bloody mess instead of playing trick or treat, that is. But anyway, Mortal Kombat X is a nice fighting game and I've spent plenty of time with it. If you're looking for a decent fighting game, with new and nostalgic Mortal Kombat (and horror movie) characters, then Mortal Kombat X is a nice way to go.
Review added: 10/31/2024
Mouthwashing
Also known as: N/A
Developer: Wrong Organ
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| 8.0 | 8.2 | ||||||
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I discovered Mouthwashing when browsing ich.io for unique horror games. Its art style immediately caught my eye, and its focus on madness made me decide that this was a game that I wanted to play. The demo was available over at itch.io, but when I looked into it, the full game was releasing soon…like within a week. So, I waited, and nabbed it on Steam when it came out. I'm glad I did. I really enjoyed my time playing through this game. It's not perfect, mind you…the mouse controls specifically, for me anyway, would flake out after a few minutes. I'd have to open up the menu and turn VSync on or off (whichever one it wasn't set to) and then the mouse movements would be fine for 15-20 minutes before I'd have to switch it on or off again. Non-mouse movements never seemed to be affected, oddly enough. I do like that the game is relatively short, though. I finished it in about two hours, so I didn't have to change the Vsync too awful often. The one downside to the short length is that I wish the characters could have developed more before the end…but I also feel like the game may have overstayed its welcome if it lasted longer. Anyway, while I definitely have my complaints, I feel like the good is way more than the bad here. It has definitely made me very interested in any other games that Wrong Organ creates in the future.
Review added: 10/31/2024
Murder House
Also known as: N/A
Developer: puppet combo
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| 7.5 | 7.4 | ||||||
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I’ve got mixed feelings on Murder House. On one hand, I absolutely love it. The game plays and feels like the survival horror games that you’d find on the original Playstation, complete with tank controls. On top of that, it’s presented as an actual VHS b-movie. When I say that it’s presented as a movie, I don’t just mean filters to make it appear as one, either. Everything from the intro before playing the game to the game title filling the screen when the intro credits roll, it just puts a smile on your face if you’re a fan of 80’s horror. But then…there’s the bad aspects. It’s not difficult to get the camera in a position that makes it near impossible to see…and since you can’t freely move the camera, you’re stuck not seeing anything until you’re able to move to a location where the camera angle changes. The camera also becomes your enemy whenever you encounter the Easter Ripper, as even during the final encounter with him, you can find yourself struggling to not just see where he is in relation to you, but sometimes it’s hard to find yourself on the screen when the camera changes as well. Lastly, when you die, the game crashes. It also crashes if you try to quit in game or beat the game – basically, any time the game attempts to return to the main menu. It’s an issue the developer knows about and plans to fix, but it’s still mildly annoying to have to completely exit and re-enter the game if you die. Anyway, complaints aside, while the game is a very nice throwback, it also feels a little dated due to the fact that it emulates. I appreciate what it tried to do, and I really like it for the most part…but it also has some room for improvement. If Puppet Combo can take the positives here and improve on the negatives, I think they could create something amazing with their next game.
Review added: 10/25/2020
My Last Appointment
Also known as: N/A
Developer: Ells&Pills
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| 5.5 | 6.1 | ||||||
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My Last Appointment is either frustrating and annoying or easy and boring, depending on if it's the first time you've played or the second. Essentially, in My Last Appointment, you're in a never-ending hallway. Your first walkthrough of the hallway, you observe and make note of what you see…then from that point forward, every time you enter the hallway, you want to turn around and go backwards if you spot something different or continue forward if everything is normal. A door in the middle of the hallway (by the doctor) has a number on it, starting with 13, and it counts down as you make the correct choices. Make a single wrong choice, however, and the number jumps all the way back to 13. You can have the number on the door disappear (which is RIGHT at the end of the game) and if you make a wrong, last choice, you're right back at 13 again. Some of the anomalies are painfully obvious, while others are very easy to miss. Once you've seen most of them, though, you've got an idea of what you need to focus on as you enter the hallway each time. My first playthrough of this game took about an hour…then add another 30-45 minutes after that with me trying to find each anomaly…and once the achievement popped for that, I attempted a second playthrough that maybe took me 15-20 minutes at most since I knew exactly what to look for. My first playthrough was frustrating since I wasn't quite sure what I was looking for much of the time…my second playthrough was incredibly boring since I knew exactly what to look for. Overall, My Last Appointment is okay for what it is…but I can't consider it to be passable. There just isn't enough here…and when your two emotions when playing are frustration and boredom, that's not quite what you should be going for in a game. My Last Appointment is a decent concept, but in this form, it's poor execution. If you consider my time playing this to be an appointment, then once I turned it off, I considered that appointment to be my last.
Review added: 10/22/2025
My Name is Mayo
Also known as: N/A
Developer: Green Lava Studios
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| 5.5 | 5.9 | ||||||
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My Name is Mayo, at first glance, is simply a game where you repeatedly press a button on the console versions or click the mouse on the PC version…But if that was the case, this would have gotten a much lower score. Instead, My Name is Mayo finds an innovative use of trophies/achievements that actually makes this game worth playing, in my opinion. Even if the game is mostly just clicking or pressing a button. Basically, by reading the trophy names as you unlock them, you get several mini stories involving the mayonnaise jar. This game is unique and different…and while I praise it, let’s face it – once you play through this game once (which takes about 30 minutes) you’ll likely never touch it again. It’s nice to play as a novelty, but repeatedly hitting a button or clicking a mouse is hard to justify a higher score…no matter how charming it happens to be.
Review added: 07/08/2019